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Metroid Prime
By: Nintendo

Average Rating: 4.5     Total Reviews: 623

Features:
  1. On a distant planet known as Tallon IV, where a deserted space station leads to a nightmare discovery -- the Metroids have returned, mutated and more powerful than before!
  2. Youll play Metroid-hunter Samus, as you fight through tunnels against the deadliest creatures in the galaxy
  3. Use bombs, missiles, lasers, and your ability to morph into a ball strategically, as you navigate a desolate planet filled with deadly corridors
  4. Youll also be able to wear new suits that give Samus all-new powers
  5. Flawless camera angles, fantastic 3D graphics, and massively detailed game worlds all combine with gorgeous cutscenes that advance the story

Dimensions: Length: 7.5" Width: 5.5" Height: 0.75"


Product Description:

Metroid Prime takes you back to the dark & claustrophobic world of the Metroids -- theyve mutated into an evil more powerful form and Samus Aran is sent to stop them! Runs in progressive scan mode and supports Dolby Pro Logic II, for better picture and sound on your home thater system

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Reviews
Great way to start out a series       rating
by:       on: 17-May 2010

Will be honest. I started playing this on gamecube, but finally finished it out wii as a part of trilogy. Great game.

PROS.
-BLOW JOUR MIND: The environment, the scene and the experience you get through them is just amazing. I still can't believe that they created such effect using gamecube technology. JUST MARVELOUS.
-Gadgets: Different beams, missles upgrades, suit upgrades, double jump, powerbomb, combo attack, morphball upgrades, grapple beam. JUST AMAZING.
-Story: This is what I like. For those who don't care much about the story, you don't have to read it all. But to those who do, everything will be explained in the FINEST DETAILS. VERY WELL DONE.
-Bosses: Again very creative. The final battles are probably THE MOST CREATIVE in the trilogy.
-Length: Areas are fairly huge. If you go after majority of items which is highly recommended as final bosses can be tough, it will take you a while to explore them all.
-Bonuses: More you explore, more endings you get to uncover. EXTREMELY REWARDING EXPERIENCE.

CONS.
- LOTS OF BACKTRACKING: Without a guide, this can be really irritating. Even with a guide, I hated how you have to back track a lot of areas in the ending.
- Annoying double jumps: Some upgrades require morphball double jumps. Failure to do so will punish you (harshly at times.
-Too many words: Story is really good, but I wish they had more cut scenes.
One of the most overrated games of the decade       rating
by:       on: 04-Apr 2010

First of all, let me start off by easing the minds of some of the hardcores Nintendo fans out there, because they can be an overzealously loyal bunch. I will not be trashing a Nintendo game in this review. While Nintendo's games are often acclaimed for their originality and extraordinary polish, Metroid Prime was developed by an entirely outside company that happened to be absorbed by Nintendo. So a true Nintendo game this is not.

Now on to the game- I haven't played it in a long time so the review may be sparse on details, but I very well remember how I felt about it. MP is an extremely lazily designed game. About a third of the way through I started to wonder, what aspect of this is supposed to be fun? As an action game it miserably fails-- AI is litereally nonexistent, and the lock-on shooting system is completely brainless. It's like a FPS on training wheels. Is it an adventure game? I would argue that Super Metroid was, but Metroid Prime is 100% linear. Any veneer of exploration that there is in MP is really just walking from one point of the game to the next, and mixing it up with some exciting backtracking! Oh boy. There isn't an ounce of decision making in this game; it's all planned out for you. About as linear as it gets. And then there are the tedious Tomb Raider-esque puzzles, another testament to how lazy the design of this game was. It doesn't even feel like Metroid.

MP introduced some interesting ideas like the visor scanner, which it unfortunately implemented into the game with as little inventiveness as possible. It could have added depth to the gameplay and left it up to the player when it needs to be used, but instead the player is simply told when to use it and it becomes nothing more than a flashy, superficial gameplay element. The same could said for the spiderball-- instead of letting the player get creative and decide when to and the best way to use it, the game holds your hand and says, "now is when you morph into the spiderball and roll through that tunnel". Just another addition to the tired Tomb Raider puzzle system that this game relies on like a crutch; another superficial addition to the gameplay. I just can't imagine how a game that neither lets the player get creative and do any real exploring nor offers any real exciting gameplay mechanics could be heralded as such an amazing game, let alone best on the system or best in the series. Metroid Prime is in no way, shape or form either of those. I officially deem Metroid Prime "Most Overrated Game of the Decade".
Beautiful       rating
by:       on: 24-Jan 2010

There aren't too many times when I'd call a video game beautiful, but this is one of them. It's like a work of art that you can explore. Even though it's a bit old now, it's still worth playing.
My kids loves this game       rating
by:       on: 28-Dec 2009

My son cannot stop playing this game. After receiving a previous game that would not work on his Game Cube, this one started right up without glitches and he ias finishing his second run at the game.

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